Cards / Shadow Ronin

5Shadow Ronin card art

Shadow Ronin

Invisible until it strikes; first strike deals 4x damage. Weak: fragile

SPECIAL Invisible until it strikes · COMBO (Street Samurai + Ghost Blade): Invisible until it strikes; first strike deals 4x damage. Weak: fragile

Rarity
COMBO
Energy cost
5
Type
Ground unit
Role
ASSASSIN
Class
MELEE · Close damage
How to get it
Fuse it in battle any time you hold both parts. Added to your Combo Codex on your first fuse, or at 300 trophies.
Shadow Ronin sprite

STATS (LEVEL 1)

HP
750
Damage
190
Hit speed
1 s
DPS
190
Range
Melee (0.8 tiles)
Speed
Fast (1.8 tiles/s)
Targets
Ground
Splash radius
Single target
Deploy time
1 s

LEVELS 1–10

Each level multiplies the base numbers by 1.09. Combo level is the average of its parts' levels, rounded down. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.

LevelMultiplierHPDamageDPS
1×1750190190
2×1.09818207207
3×1.1881891226226
4×1.295971246246
5×1.41161,059268268
6×1.53861,154292292
7×1.67711,258319319
8×1.8281,371347347
9×1.99261,494379379
10×2.17191,629413413

RECIPE

Street Samurai + Ghost Blade = Shadow Ronin

Fuse cost 1 energy, then play cost 5 (total 6). Combo level = the average of its two parts' levels, rounded down. Combo cards can't be upgraded directly.

CHANGES

No balance changes yet. Data from game version v44. Patch notes will appear in News.