COMBOS
Two cards. One fusion. 11 combos that flip a fight in a heartbeat.
FUSE RULES
- Drag a card onto its glowing partner IN YOUR HAND to fuse them into the combo card (costs FUSE_COST = 1 energy at fuse time).
- The combo card takes the dragged card's hand slot; the freed slot draws the next card.
- Playing the combo card then costs its own energy cost; both original cards go back into the cycle.
- One combo at a time: fusing is locked while a fused combo card is in your hand or one of your combo units is alive.
- Combo level = floor(average of the two parts' levels).
- Codex unlock: first fuse, or best trophies reaching 100 x combo order. Fusing is always allowed.
ALL 11 RECIPES
Drone Swarm+
Hover Drone=
Hive Carrier
CARRIER • DRONE LAUNCHER
Slow flying carrier that launches 2 mini drones every 5s. Weak: weak guns, anti-air shreds it
Play cost 5 + fuse 1 · Codex at 100 trophies
Slow flying carrier that launches 2 mini drones every 5s. Weak: weak guns, anti-air shreds it
Play cost 5 + fuse 1 · Codex at 100 trophies
Riot Wall+
Nano Medic=
Aegis Wall
GUARD • BULLET WALL
1000-pt barrier absorbs ranged shots at allies behind it. Weak: almost no damage
Play cost 5 + fuse 1 · Codex at 200 trophies
1000-pt barrier absorbs ranged shots at allies behind it. Weak: almost no damage
Play cost 5 + fuse 1 · Codex at 200 trophies
Street Samurai+
Ghost Blade=
Shadow Ronin
ASSASSIN • INVISIBLE
Invisible until it strikes; first strike deals 4x damage. Weak: fragile
Play cost 5 + fuse 1 · Codex at 300 trophies
Invisible until it strikes; first strike deals 4x damage. Weak: fragile
Play cost 5 + fuse 1 · Codex at 300 trophies
Netrunner+
Glitch Hacker=
Root Kit
HACKER • TOWER STUN
Long-range tower hunter; each hit (every 3.5s) stuns the tower for 2s. Weak: low HP, ignores troops
Play cost 5 + fuse 1 · Codex at 400 trophies
Long-range tower hunter; each hit (every 3.5s) stuns the tower for 2s. Weak: low HP, ignores troops
Play cost 5 + fuse 1 · Codex at 400 trophies
Heavy Mech+
Pyro Punk=
Solar Lance
MELTER • SOLAR BEAM
Floating crystal whose solar beam ramps up to 6x on whatever it locks onto. Weak: resets on each new target, swarms
Play cost 6 + fuse 1 · Codex at 500 trophies
Floating crystal whose solar beam ramps up to 6x on whatever it locks onto. Weak: resets on each new target, swarms
Play cost 6 + fuse 1 · Codex at 500 trophies
Rail Sniper+
Flak Gunner=
Rail Battery
TURRET • PIERCING
Stationary turret, huge range, shots pierce a line of enemies. Weak: can't move, decays over 20s
Play cost 5 + fuse 1 · Codex at 600 trophies
Stationary turret, huge range, shots pierce a line of enemies. Weak: can't move, decays over 20s
Play cost 5 + fuse 1 · Codex at 600 trophies
Cryo Spire+
Volt Whip=
Frost Lash
CONTROL • FREEZE AURA
Ice aura slows every enemy within 2.5 tiles; its lash chills for 1s. Weak: low damage
Play cost 5 + fuse 1 · Codex at 700 trophies
Ice aura slows every enemy within 2.5 tiles; its lash chills for 1s. Weak: low damage
Play cost 5 + fuse 1 · Codex at 700 trophies
Storm Oracle+
Static Zap=
Thunderhead
STORM • LIGHTNING
Flying storm cloud: a bolt hits a random enemy within 3.5 tiles every 1.2s. Weak: anti-air, weak at towers
Play cost 6 + fuse 1 · Codex at 800 trophies
Flying storm cloud: a bolt hits a random enemy within 3.5 tiles every 1.2s. Weak: anti-air, weak at towers
Play cost 6 + fuse 1 · Codex at 800 trophies
Blood Circuit+
Clone Vat=
Clone Reaper
REAPER • RAISES PUNKS
Every enemy troop it kills comes back as 2 Glitch Punks on your side. Weak: no air, needs kills
Play cost 6 + fuse 1 · Codex at 900 trophies
Every enemy troop it kills comes back as 2 Glitch Punks on your side. Weak: no air, needs kills
Play cost 6 + fuse 1 · Codex at 900 trophies
Drill Rig+
Grav Hook=
Gravity Well
PULLER • GRAVITY
Heavy walker that drags enemy troops within 4 tiles into itself every 4s. Weak: low damage, no air
Play cost 6 + fuse 1 · Codex at 1,000 trophies
Heavy walker that drags enemy troops within 4 tiles into itself every 4s. Weak: low damage, no air
Play cost 6 + fuse 1 · Codex at 1,000 trophies
Thruster Lancer+
Overclock=
Blitz Rider
COMMANDER • HASTE AURA
Fast rider whose aura makes allies within 3 tiles move & attack 40% faster. Weak: average fighter alone
Play cost 5 + fuse 1 · Codex at 1,100 trophies
Fast rider whose aura makes allies within 3 tiles move & attack 40% faster. Weak: average fighter alone
Play cost 5 + fuse 1 · Codex at 1,100 trophies