Cards / Shield Matrix
2

Shield Matrix
Gives allies in the zone a 300 HP energy shield
SPECIAL Allies get a 300 HP shield for 8s
- Rarity
- COMMON
- Energy cost
- 2
- Type
- Spell
- Role
- SPELL
- Class
- SUPP · Support
- How to get it
- Playable from the start at level 1. Upgrade copies come from chests and the shop (common pool).
STATS (LEVEL 1)
- Effect
- shield
- Radius
- 2.6 tiles
- Delay
- 0.2 s
- Shield
- 300 HP
- Shield time
- 8 s
LEVELS 1–10
Each level multiplies the base numbers by 1.09. Hit speed, range and speed don't change. The shield amount doesn't scale with level. Tables are rounded like the in-game card sheet.
This card's numbers don't change with level.
UPGRADE COSTS
| Upgrade | Copies | Credits ◆ |
|---|---|---|
| 1 → 2 | 2 | 20 |
| 2 → 3 | 4 | 50 |
| 3 → 4 | 10 | 120 |
| 4 → 5 | 20 | 300 |
| 5 → 6 | 50 | 600 |
| 6 → 7 | 100 | 1,200 |
| 7 → 8 | 200 | 2,400 |
| 8 → 9 | 400 | 4,800 |
| 9 → 10 | 800 | 9,000 |
| Total to level 10 | 1,586 | 18,490 |
CHANGES
No balance changes yet. Data from game version v44. Patch notes will appear in News.