Cards / Aegis Wall
5

Aegis Wall
1000-pt barrier absorbs ranged shots at allies behind it. Weak: almost no damage
SPECIAL COMBO (Riot Wall + Nano Medic): 1000-pt barrier absorbs ranged shots at allies behind it. Weak: almost no damage
- Rarity
- COMBO
- Energy cost
- 5
- Type
- Ground unit
- Role
- GUARD
- Class
- TANK · Tank / Heavy
- How to get it
- Fuse it in battle any time you hold both parts. Added to your Combo Codex on your first fuse, or at 200 trophies.

STATS (LEVEL 1)
- HP
- 2,100
- Damage
- 60
- Hit speed
- 1.2 s
- DPS
- 50
- Range
- Melee (0.8 tiles)
- Speed
- Slow (0.85 tiles/s)
- Targets
- Ground
- Splash radius
- Single target
- Deploy time
- 1 s
LEVELS 1–10
Each level multiplies the base numbers by 1.09. Combo level is the average of its parts' levels, rounded down. Hit speed, range and speed don't change. The barrier doesn't scale with level. Tables are rounded like the in-game card sheet.
| Level | Multiplier | HP | Damage | DPS |
|---|---|---|---|---|
| 1 | ×1 | 2,100 | 60 | 50 |
| 2 | ×1.09 | 2,289 | 65 | 54.17 |
| 3 | ×1.1881 | 2,495 | 71 | 59.17 |
| 4 | ×1.295 | 2,720 | 78 | 65 |
| 5 | ×1.4116 | 2,964 | 85 | 70.83 |
| 6 | ×1.5386 | 3,231 | 92 | 76.67 |
| 7 | ×1.6771 | 3,522 | 101 | 84.17 |
| 8 | ×1.828 | 3,839 | 110 | 91.67 |
| 9 | ×1.9926 | 4,184 | 120 | 100 |
| 10 | ×2.1719 | 4,561 | 130 | 108.33 |
RECIPE
Riot Wall + Nano Medic = Aegis Wall
Fuse cost 1 energy, then play cost 5 (total 6). Combo level = the average of its two parts' levels, rounded down. Combo cards can't be upgraded directly.
CHANGES
No balance changes yet. Data from game version v46. Patch notes will appear in News.