Cards / Nano Medic

4Nano Medic card art

Nano Medic

Flying drone that repairs nearby allies

SPECIAL Heals allies 70 HP/s nearby · Combos with: Riot Wall = Aegis Wall (bullet wall, cost 5+1)

Rarity
RARE
Energy cost
4
Type
Flying unit
Role
SUPPORT
Class
SUPP · Support
How to get it
Playable from the start at level 1. Upgrade copies come from chests and the shop (rare pool).
Nano Medic sprite

STATS (LEVEL 1)

HP
550
Damage
0
Hit speed
1 s
Range
None tiles
Speed
Medium (1.4 tiles/s)
Targets
-
Splash radius
Single target
Deploy time
1 s

LEVELS 1–10

Each level multiplies the base numbers by 1.09. Hit speed, range and speed don't change. The heal amount doesn't scale with level. Tables are rounded like the in-game card sheet.

LevelMultiplierHP
1×1550
2×1.09600
3×1.1881653
4×1.295712
5×1.4116776
6×1.5386846
7×1.6771922
8×1.8281,005
9×1.99261,096
10×2.17191,195

UPGRADE COSTS

UpgradeCopiesCredits ◆
1 → 2120
2 → 3250
3 → 44120
4 → 58300
5 → 620600
6 → 7401,200
7 → 8802,400
8 → 91604,800
9 → 103209,000
Total to level 1063518,490

COMBOS

Drag one card onto its glowing partner in your hand to fuse. All combos and fuse rules.

CHANGES

No balance changes yet. Data from game version v46. Patch notes will appear in News.