Cards / Nano Medic
4

Nano Medic
Flying drone that repairs nearby allies
SPECIAL Heals allies 70 HP/s nearby · Combos with: Riot Wall = Aegis Wall (bullet wall, cost 5+1)
- Rarity
- RARE
- Energy cost
- 4
- Type
- Flying unit
- Role
- SUPPORT
- Class
- SUPP · Support
- How to get it
- Playable from the start at level 1. Upgrade copies come from chests and the shop (rare pool).

STATS (LEVEL 1)
- HP
- 550
- Damage
- 0
- Hit speed
- 1 s
- Range
- None tiles
- Speed
- Medium (1.4 tiles/s)
- Targets
- -
- Splash radius
- Single target
- Deploy time
- 1 s
LEVELS 1–10
Each level multiplies the base numbers by 1.09. Hit speed, range and speed don't change. The heal amount doesn't scale with level. Tables are rounded like the in-game card sheet.
| Level | Multiplier | HP |
|---|---|---|
| 1 | ×1 | 550 |
| 2 | ×1.09 | 600 |
| 3 | ×1.1881 | 653 |
| 4 | ×1.295 | 712 |
| 5 | ×1.4116 | 776 |
| 6 | ×1.5386 | 846 |
| 7 | ×1.6771 | 922 |
| 8 | ×1.828 | 1,005 |
| 9 | ×1.9926 | 1,096 |
| 10 | ×2.1719 | 1,195 |
UPGRADE COSTS
| Upgrade | Copies | Credits ◆ |
|---|---|---|
| 1 → 2 | 1 | 20 |
| 2 → 3 | 2 | 50 |
| 3 → 4 | 4 | 120 |
| 4 → 5 | 8 | 300 |
| 5 → 6 | 20 | 600 |
| 6 → 7 | 40 | 1,200 |
| 7 → 8 | 80 | 2,400 |
| 8 → 9 | 160 | 4,800 |
| 9 → 10 | 320 | 9,000 |
| Total to level 10 | 635 | 18,490 |
COMBOS
- Nano Medic + Riot Wall = Aegis Wall (fuse +1 energy, then play for 5)
Drag one card onto its glowing partner in your hand to fuse. All combos and fuse rules.
CHANGES
No balance changes yet. Data from game version v46. Patch notes will appear in News.