Cards / Grav Hook
3

Grav Hook
Yanks enemies toward the centre and dents them
SPECIAL Pulls enemies up to 2 tiles inward, 120 damage (35 to towers) · Combos with: Drill Rig = Gravity Well (pulls enemies, cost 6+1)
- Rarity
- COMMON
- Energy cost
- 3
- Type
- Spell
- Role
- SPELL
- Class
- SUPP · Support
- How to get it
- Playable from the start at level 1. Upgrade copies come from chests and the shop (common pool).
STATS (LEVEL 1)
- Effect
- pull
- Radius
- 3 tiles
- Damage
- 120
- Damage to towers
- 35
- Delay
- 0.4 s
- Pull
- 2 tiles
LEVELS 1–10
Each level multiplies the base numbers by 1.09. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.
| Level | Multiplier | Damage | Tower damage |
|---|---|---|---|
| 1 | ×1 | 120 | 35 |
| 2 | ×1.09 | 131 | 38 |
| 3 | ×1.1881 | 143 | 42 |
| 4 | ×1.295 | 155 | 45 |
| 5 | ×1.4116 | 169 | 49 |
| 6 | ×1.5386 | 185 | 54 |
| 7 | ×1.6771 | 201 | 59 |
| 8 | ×1.828 | 219 | 64 |
| 9 | ×1.9926 | 239 | 70 |
| 10 | ×2.1719 | 261 | 76 |
UPGRADE COSTS
| Upgrade | Copies | Credits ◆ |
|---|---|---|
| 1 → 2 | 2 | 20 |
| 2 → 3 | 4 | 50 |
| 3 → 4 | 10 | 120 |
| 4 → 5 | 20 | 300 |
| 5 → 6 | 50 | 600 |
| 6 → 7 | 100 | 1,200 |
| 7 → 8 | 200 | 2,400 |
| 8 → 9 | 400 | 4,800 |
| 9 → 10 | 800 | 9,000 |
| Total to level 10 | 1,586 | 18,490 |
COMBOS
- Grav Hook + Drill Rig = Gravity Well (fuse +1 energy, then play for 6)
Drag one card onto its glowing partner in your hand to fuse. All combos and fuse rules.
CHANGES
No balance changes yet. Data from game version v44. Patch notes will appear in News.