Cards / Rail Battery

5Rail Battery card art

Rail Battery

Stationary turret, huge range, shots pierce a line of enemies. Weak: can't move, decays over 20s

SPECIAL COMBO (Rail Sniper + Flak Gunner): Stationary turret, huge range, shots pierce a line of enemies. Weak: can't move, decays over 20s

Rarity
COMBO
Energy cost
5
Type
Ground unit
Role
TURRET
Class
LONG · Long range
How to get it
Fuse it in battle any time you hold both parts. Added to your Combo Codex on your first fuse, or at 600 trophies.
Rail Battery sprite

STATS (LEVEL 1)

HP
1,100
Damage
250
Hit speed
2 s
DPS
125
Range
8.5 tiles
Speed
Stationary
Targets
Air & ground
Splash radius
Single target
Deploy time
1 s

LEVELS 1–10

Each level multiplies the base numbers by 1.09. Combo level is the average of its parts' levels, rounded down. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.

LevelMultiplierHPDamageDPS
1×11,100250125
2×1.091,199273136.5
3×1.18811,307297148.5
4×1.2951,425324162
5×1.41161,553353176.5
6×1.53861,692385192.5
7×1.67711,845419209.5
8×1.8282,011457228.5
9×1.99262,192498249
10×2.17192,389543271.5

RECIPE

Rail Sniper + Flak Gunner = Rail Battery

Fuse cost 1 energy, then play cost 5 (total 6). Combo level = the average of its two parts' levels, rounded down. Combo cards can't be upgraded directly.

CHANGES

No balance changes yet. Data from game version v46. Patch notes will appear in News.