Cards / Rail Battery
5

Rail Battery
Stationary turret, huge range, shots pierce a line of enemies. Weak: can't move, decays over 20s
SPECIAL COMBO (Rail Sniper + Flak Gunner): Stationary turret, huge range, shots pierce a line of enemies. Weak: can't move, decays over 20s
- Rarity
- COMBO
- Energy cost
- 5
- Type
- Ground unit
- Role
- TURRET
- Class
- LONG · Long range
- How to get it
- Fuse it in battle any time you hold both parts. Added to your Combo Codex on your first fuse, or at 600 trophies.

STATS (LEVEL 1)
- HP
- 1,100
- Damage
- 250
- Hit speed
- 2 s
- DPS
- 125
- Range
- 8.5 tiles
- Speed
- Stationary
- Targets
- Air & ground
- Splash radius
- Single target
- Deploy time
- 1 s
LEVELS 1–10
Each level multiplies the base numbers by 1.09. Combo level is the average of its parts' levels, rounded down. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.
| Level | Multiplier | HP | Damage | DPS |
|---|---|---|---|---|
| 1 | ×1 | 1,100 | 250 | 125 |
| 2 | ×1.09 | 1,199 | 273 | 136.5 |
| 3 | ×1.1881 | 1,307 | 297 | 148.5 |
| 4 | ×1.295 | 1,425 | 324 | 162 |
| 5 | ×1.4116 | 1,553 | 353 | 176.5 |
| 6 | ×1.5386 | 1,692 | 385 | 192.5 |
| 7 | ×1.6771 | 1,845 | 419 | 209.5 |
| 8 | ×1.828 | 2,011 | 457 | 228.5 |
| 9 | ×1.9926 | 2,192 | 498 | 249 |
| 10 | ×2.1719 | 2,389 | 543 | 271.5 |
RECIPE
Rail Sniper + Flak Gunner = Rail Battery
Fuse cost 1 energy, then play cost 5 (total 6). Combo level = the average of its two parts' levels, rounded down. Combo cards can't be upgraded directly.
CHANGES
No balance changes yet. Data from game version v46. Patch notes will appear in News.