Cards / Rail Sniper
4

Rail Sniper
Railgun marksman, huge range, fragile
SPECIAL Combos with: Flak Gunner = Rail Battery (piercing turret, cost 5+1)
- Rarity
- RARE
- Energy cost
- 4
- Type
- Ground unit
- Role
- SNIPER
- Class
- LONG · Long range
- How to get it
- Playable from the start at level 1. Upgrade copies come from chests and the shop (rare pool).

STATS (LEVEL 1)
- HP
- 320
- Damage
- 180
- Hit speed
- 2.4 s
- DPS
- 75
- Range
- 7.0 tiles
- Speed
- Slow (1 tiles/s)
- Targets
- Air & ground
- Splash radius
- Single target
- Deploy time
- 1 s
LEVELS 1–10
Each level multiplies the base numbers by 1.09. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.
| Level | Multiplier | HP | Damage | DPS |
|---|---|---|---|---|
| 1 | ×1 | 320 | 180 | 75 |
| 2 | ×1.09 | 349 | 196 | 81.67 |
| 3 | ×1.1881 | 380 | 214 | 89.17 |
| 4 | ×1.295 | 414 | 233 | 97.08 |
| 5 | ×1.4116 | 452 | 254 | 105.83 |
| 6 | ×1.5386 | 492 | 277 | 115.42 |
| 7 | ×1.6771 | 537 | 302 | 125.83 |
| 8 | ×1.828 | 585 | 329 | 137.08 |
| 9 | ×1.9926 | 638 | 359 | 149.58 |
| 10 | ×2.1719 | 695 | 391 | 162.92 |
UPGRADE COSTS
| Upgrade | Copies | Credits ◆ |
|---|---|---|
| 1 → 2 | 1 | 20 |
| 2 → 3 | 2 | 50 |
| 3 → 4 | 4 | 120 |
| 4 → 5 | 8 | 300 |
| 5 → 6 | 20 | 600 |
| 6 → 7 | 40 | 1,200 |
| 7 → 8 | 80 | 2,400 |
| 8 → 9 | 160 | 4,800 |
| 9 → 10 | 320 | 9,000 |
| Total to level 10 | 635 | 18,490 |
COMBOS
- Rail Sniper + Flak Gunner = Rail Battery (fuse +1 energy, then play for 5)
Drag one card onto its glowing partner in your hand to fuse. All combos and fuse rules.
CHANGES
No balance changes yet. Data from game version v46. Patch notes will appear in News.