Cards / Solar Lance

Solar Lance
Floating crystal whose solar beam ramps up to 6x on whatever it locks onto. Weak: resets on each new target, swarms
SPECIAL COMBO (Heavy Mech + Pyro Punk): Floating crystal whose solar beam ramps up to 6x on whatever it locks onto. Weak: resets on each new target, swarms
- Rarity
- COMBO
- Energy cost
- 6
- Type
- Ground unit
- Role
- MELTER
- Class
- MELEE · Close damage
- How to get it
- Fuse it in battle any time you hold both parts. Added to your Combo Codex on your first fuse, or at 500 trophies.

STATS (LEVEL 1)
- HP
- 1,750
- Damage
- 40
- Hit speed
- 0.4 s
- DPS
- 100
- Range
- 4.5 tiles
- Speed
- Slow (0.8 tiles/s)
- Targets
- Air & ground
- Splash radius
- Single target
- Deploy time
- 1.2 s
LEVELS 1–10
Each level multiplies the base numbers by 1.09. Combo level is the average of its parts' levels, rounded down. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.
| Level | Multiplier | HP | Damage | DPS |
|---|---|---|---|---|
| 1 | ×1 | 1,750 | 40 | 100 |
| 2 | ×1.09 | 1,908 | 44 | 110 |
| 3 | ×1.1881 | 2,079 | 48 | 120 |
| 4 | ×1.295 | 2,266 | 52 | 130 |
| 5 | ×1.4116 | 2,470 | 56 | 140 |
| 6 | ×1.5386 | 2,693 | 62 | 155 |
| 7 | ×1.6771 | 2,935 | 67 | 167.5 |
| 8 | ×1.828 | 3,199 | 73 | 182.5 |
| 9 | ×1.9926 | 3,487 | 80 | 200 |
| 10 | ×2.1719 | 3,801 | 87 | 217.5 |
RECIPE
Heavy Mech + Pyro Punk = Solar Lance
Fuse cost 1 energy, then play cost 6 (total 7). Combo level = the average of its two parts' levels, rounded down. Combo cards can't be upgraded directly.
CHANGES
No balance changes yet. Data from game version v44. Patch notes will appear in News.