Cards / Heavy Mech

5Heavy Mech card art

Heavy Mech

Big walker that only attacks towers

SPECIAL Combos with: Pyro Punk = Solar Lance (melting beam, cost 6+1)

Rarity
RARE
Energy cost
5
Type
Ground unit
Role
SIEGE
Class
TANK · Tank / Heavy
How to get it
Playable from the start at level 1. Upgrade copies come from chests and the shop (rare pool).
Heavy Mech sprite

STATS (LEVEL 1)

HP
2,750
Damage
140
Hit speed
1.5 s
DPS
93.33
Range
Melee (1 tiles)
Speed
Slow (0.75 tiles/s)
Targets
Buildings only
Splash radius
Single target
Deploy time
1 s

LEVELS 1–10

Each level multiplies the base numbers by 1.09. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.

LevelMultiplierHPDamageDPS
1×12,75014093.33
2×1.092,998153102
3×1.18813,267166110.67
4×1.2953,561181120.67
5×1.41163,882198132
6×1.53864,231215143.33
7×1.67714,612235156.67
8×1.8285,027256170.67
9×1.99265,480279186
10×2.17195,973304202.67

UPGRADE COSTS

UpgradeCopiesCredits ◆
1 → 2120
2 → 3250
3 → 44120
4 → 58300
5 → 620600
6 → 7401,200
7 → 8802,400
8 → 91604,800
9 → 103209,000
Total to level 1063518,490

COMBOS

Drag one card onto its glowing partner in your hand to fuse. All combos and fuse rules.

CHANGES

No balance changes yet. Data from game version v46. Patch notes will appear in News.