Cards / Static Zap

2Static Zap card art

Static Zap

Quick zap: damages & briefly slows enemies

SPECIAL 170 damage (50 to towers) + 1.5s slow · Combos with: Storm Oracle = Thunderhead (lightning storm, cost 6+1)

Rarity
COMMON
Energy cost
2
Type
Spell
Role
SPELL
Class
SUPP · Support
How to get it
Playable from the start at level 1. Upgrade copies come from chests and the shop (common pool).

STATS (LEVEL 1)

Effect
zap
Radius
2 tiles
Damage
170
Damage to towers
50
Delay
0.1 s
Slow
1.5 s

LEVELS 1–10

Each level multiplies the base numbers by 1.09. Hit speed, range and speed don't change. Tables are rounded like the in-game card sheet.

LevelMultiplierDamageTower damage
1×117050
2×1.0918555
3×1.188120259
4×1.29522065
5×1.411624071
6×1.538626277
7×1.677128584
8×1.82831191
9×1.9926339100
10×2.1719369109

UPGRADE COSTS

UpgradeCopiesCredits ◆
1 → 2220
2 → 3450
3 → 410120
4 → 520300
5 → 650600
6 → 71001,200
7 → 82002,400
8 → 94004,800
9 → 108009,000
Total to level 101,58618,490

COMBOS

Drag one card onto its glowing partner in your hand to fuse. All combos and fuse rules.

CHANGES

No balance changes yet. Data from game version v44. Patch notes will appear in News.